Problems worthy of innovation range across the map from seemingly simple ones like the design of low-function objects (think tableware) to complex systems so multifunctional it’s hard even to know where to start. For complex problems, as you might expect, we usually insist on some kind of structure to work from; but for the “simple” ones, we almost never feel the need. Somehow it seems right to innovate within structure for a big problem, but its OK to treat lesser problems as one-shot idea generation exercises.




















