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    Articles

    Capturing Ideas

    By: Charles L. Owen, Distinguished Professor Emeritus, Institute of Design, Illinois Institute of Technology
    Thursday April 24, 2008

     

    For fun, I recently googled the aphorism, "Good ideas are a dime a dozen". 
    There were over 3,400 hits. This old cliche is on too many people's
    minds! Most of the occurrences I looked at were fairly recent, from
    business or marketing articles, and most continued on with a "but ..."
    line that suggested that what is really rare and valuable is the
    agency or person who can bring an idea to realization.

    Clearly, there is recognition that getting a glimmer of an idea is not
    enough. The implication is that any corrective effort to be put into 
    idea development should be weighted toward "how to do it", rather
    than "what to do". Perhaps. But I have the suspicion that there is
    neither an oversupply of good ideas nor an undersupply of determined
    implementation. More likely, what needs attention is the way in which
    ideas are captured. It's not that there are lots of good ideas. 
    There aren't; there are many glimmers of good ideas. The failure
    of ideas to be thoroughly thought through, articulated and described
    -captured- means they are destined be thought shallow and will
    not be acted upon or even remembered. Ideas may be a dime a dozen,
    but good ideas still aren't so common. We see them so rarely
    that, when we do, we take note.

    As an example, several years ago at the Institute of Design we did a
    Structured Planning project for the National Parks Foundation, a
    private-sector institution supporting our National Park Service. 
    The problem was to look ahead to the 21st century and what the Parks
    would be facing - both problems and opportunities. Our system proposal
    contained scores of ideas. One that seemed particularly good came
    out of planning for a "Park-Net", a sort of pre-Internet that we were
    envisioning. We gave the idea the title WindowWall and described
    it as continuous video feed from the Parks that could be made available to
    individuals and institutions on a subscription basis. When the idea was
    fully articulated, its potential was stunning. The idea depended on
    the fact that probably the most awe-inspiring views of nature in the U.S.
    are all in the national parks. As we described it, permanently mounted
    high definition video cameras would face particularly beautiful views
    (think Yosemite or Yellowstone), record the view continuously (day and
    night) with a wide-angle lens, beam it up to a satellite and then down
    to subscribers' TV screens, anything from computer screensavers to
    wall-mounted flat screens from picture-frame size to full walls. 
    Software at individual TV sets would allow zooming and panning within the
    wide-angle picture to establish a personal favorite window - perhaps a
    stream or waterfall frequented by bears and elk.

    The idea as a glimmer was interesting. Articulated, it was fantastic!
    Our National Park Service is chronically underfunded. Congress
    continually awards NPS more parks, monuments, etc. to steward, but
    never comes up with what is needed to provide the stewardship. 
    WindowWall all by itself could help dramatically. There are over
    110 million households in the U.S - over 3.8 million of them
    millionaire households! If we were able to sell nominal $100
    per year subscriptions to just 4 million (less than 4%), that would
    raise $400 million per year. In the U.S., there are over 7500 hospitals,
    115,000 libraries, 5 million corporations and many more public and
    private institutions that might very much like a full-time live "window
    on the Parks" for their conference rooms, board rooms, cafeterias
    and other special spaces. Assume just 1 million of them took $200
    subscriptions. That would add another $200 million. The National
    Park Service budget is about $2.3 billion. WindowWall could alone
    raise one-fourth of the NPS budget - and the numbers are conservative.

    Some History

    The need for good ideas is so strong that whole businesses have
    grown up around methods for stimulating idea production. One of the
    best known in the U.S. is Brainstorming, the creation of advertising
    executive Alex Osborn at BBDO in the 1930's. Popularized in his
    book, Applied Imagination, his work inspired a continuing
    evolution of more specialized brainstorming variants, including:
    the Nominal Group Technique, Group Passing, Team Idea Mapping, Electronic
    Brainstorming and Directed Brainstorming, among the more widely known.
    Structured Planning, the process loosely underlying this series of
    articles, has its own specialized version. I will talk about that
    - Ends/Means Synthesis - in a later article.

    In the 1940's, a group of researchers on the east coast led by William
    J. J. Gordon and later, George Prince began a study of how successful
    artists and inventors create. Years of inquiry led to the formulation
    of a set of guidelines for creative thinking that coalesced into a
    teachable process and a company called Synectics. Gordon, Prince
    and their associates successfully taught the process to thousands in
    industry and institutions.

    Other extensive processes supporting creative thinking include TRIZ,
    a process developed in Russia and brought to Europe and the west after
    the cold war; USIT, a version of TRIZ modified by Ed Sickagus; Lateral
    Thinking, a set of techniques developed by Edward DeBono; Goldfire
    Innovator; another adaptation and extension of TRIZ; and Mind Mapping,
    a technique by Tony Buzan widely popular today. All are concerned
    primarily with idea generation.

    Idea Capture

    Good ideas are well articulated and thoroughly thought through. 
    Part of what makes them seem so good is the elegance with which they
    solve problems, meet objectives and anticipate tests raised to
    challenge their virtues.

    To achieve that level of elegance, idea capture needs to focus on
    articulation, not generation or transcription. Experts on creativity
    too often miss this. It is important to have a means for capturing
    fleeting ideas, but that is of much less value than knowing what
    to capture. Any query of the Internet for how to capture ideas
    will find endless discussions of the merits of computer versus paper,
    pda's versus audio-recording, notecards versus notebooks, and so forth. 
    That misses the mark; it's not how you capture; it's what
    you capture.

    Capturing an idea is actually a three-part operation. First, is getting
    the germ of the idea. That's where the various creativity tools play
    their main role. Second, is thinking it through. Enhancement takes
    place here; the idea is elaborated and matured through consideration from
    many viewpoints. Third, is getting it down. Important aspects of the
    idea are recorded in a format that keys attention to properties, qualities
    and features; maximizes coverage; and assures retention.

    Conventional thinking emphasizes (1) and (3), seeking volume through
    (1) (perhaps the source of "dime a dozen" disdain) and, under (3),
    prioritizing ready access to recording media to prevent the loss
    of ideas. Stage two gets little or no attention, and stage three is
    trivialized to issues of ease in note-taking.

    A Format for Capture

    Because most projects are now systems projects and require many ideas
    - well-described good ones - it is worthwhile to seek a fast,
    effective way to capture both essence and nuance. Ideas that will be
    used to develop system concepts need to take advantage of insights
    that reveal the subtlety of system organization and operations - and
    the problems that surface in making operations run smoothly. To meet
    these challenges, a good descriptive format must:

    •  be easy to use. It shouldn't take much time; it shouldn't slow
      the flow of ideas in a good creative session. It must quickly
      focus thinking toward the kinds of information required for good idea
      description.
    • be standardized. Once a rule system is learned, it is much
      easier to create descriptions, compare them with related concepts, and
      communicate them to others. Rules shape the form; authors can
      concentrate on substance.
    • focus description. Entry topics must be limited. Most importantly,
      they must optimize the kinds of information required so that ideas
      can be described in the fewest, most encompassing categories possible.

    As is the case for the issues of Defining Statements and the insights
    of Design Factors (see articles earlier in this series: Goals and
    Definition
    and Insights and Ideas), description takes place
    on a form, the Solution Element document (see the figure).

     

    Click to view PDF Click image to view PDF.

    A Solution Element has just three important parts: Description,
    Properties and Features. All are allocated space on a letter-sized
    sheet of paper along with other entries for storage and retrieval
    (see Insights and Ideas). An idea can be quickly and
    substantively captured by giving it a memorable, evocative title
    and definitive notes under the three special categories:

    Description: A Description is a high-level summary of what the concept
    is with a focus on purpose. The Description from the Solution Element
    of the figure describes "Silent Answer" minimally with a little about
    what it is and a little about what it does, just enough to sketch
    out the idea; the details are in the Properties and Features. One or
    two statements are usually enough for a description, and they don't
    have to be sentences.

    Properties: Properties are what it is. This is the static part
    of the description given in bullet noun phrases because we visualize
    form most easily from nouns. In this section the component parts of
    the idea are listed. It is also the place where qualities of the
    components that should be special can be given. If, for example,
    it were thought important that the Silent Answer message have a
    personalized quality, the Property might be stated: "Stored message
    created personally by cell phone owner." Properties are what the
    engineering department wants to know.

    Features: Features are what it does. For similar linguistic
    reasons, these are best written as bullet verb phrases. We tend to
    think of actions (what things do) dynamically. Features, precisely
    because they express what the concept does, also are usually the best
    descriptors for judging the appropriateness of the idea in a particular
    setting or its potential success for a given purpose. Well stated,
    they help a purchaser to make a decision. They are what marketing and
    sales want.

    Solution Elements are easy to use. A stack of blanks can be readily
    at hand in a meeting. The three categories focus questions for needed
    detail and the standardized formats make ideas easy to share, compare and
    integrate. In Structured Planning, they are used to organize the
    synthesizing process (subject of a future article). In Structured
    Planning or in any project, they may be modified or elaborated over
    the life of the project to become System Element components of the final
    proposal.

    Charles L. Owen is Distinguished Professor Emeritus at the Institute of Design,
    one of the six academic units of the Illinois Institute of Technology (IIT) in Chicago.
    There, Mr. Owen conducts research and teaches semiannually in the MDes, MDM
    and PhD Design graduate programs.

     

     

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